Kult 3rd edition armor and random hit locations
I wrote this up for those folks, like myself, who like for combat to have a hit location chart. Along with what areas of the body is covered by what armor and its value in those areas. Also the savings throw of various armors has been changed, especially in the area of defense against Melee/Unarmed attacks. If you notice any problems with this system or think of something that may help improve please drop a line.
Random Hit Location Chart
- 1 - Head
- 2 - Head
- 3 - Chest
- 4 - Chest
- 5 - Chest
- 6 - Chest
- 7 - Abdomen
- 8 - Abdomen
- 9 - Abdomen
- 10 - Abdomen
- 11 - Right Arm
- 12 - Right Arm
- 13 - Left Arm
- 14 - Left Arm
- 15 - Right Leg
- 16 - Right Leg
- 17 - Right Leg
- 18 - Left Leg
- 19 - Left Leg
- 20 - Left Leg
Armor coverage and Save Throw changes
- Army Helmet - covers head - ST changes P-6 MU-8
- Kevlar Helmet - covers head - ST changes P-10 MU-12
- Kevlar Vest - covers torso and abdomen - ST changes MU-10
- Kevlar Overall - covers all locations except head - ST changes MU-9
- Riot Suit - covers all locations except head - ST changes MU-10
- Bulletproof vest - covers torso and abdomen - ST changes MU-9
- Combat Suit - covers all locations except head
- Protection suits - covers all locations - gets one overall save throw vs damage
- Fabric - varies on coverage
- Leather - varies on coverage - referring to leather garments